Races:


Races are the characters blood line and they indicate where they come from and what kind of abilities they have.

Languages:


Each race has their own native language. All character of that race can speak that language. In addition, many characters know how to speak a shared language known as Common (all player characters know how to speak it, however not all NPC's know it).

Ages:


Each race has a listed starting and maximum age (they are listed in the format starting-maximum). The starting age is the age at which they reach first level and can start adventuring; the maximum age is the lowest age at which could they die of old age (add 1d20-1 years to get the actual age of death).

List of Races:


Humans:
Humans get +1 to the ability score of their choice.
Humans are medium sized. This size has no effect.
Humans get an additional feat at first level.
Humans get an additional skill point at each level.
Humans move 30 feet per round.
Racial Language: Human.
Ages: 15-90

Dwarves:
Dwarves get +1 Con.
Dwarves are medium sized. This size has no effect.
Dwarves get an additional point of Physical Prowess at first level.
Dwarves can see in the dark up to 60 feet away. This sight is black and white only.
Dwarves are always aware of their current depth or elevation.
Dwarves move 20 feet per round.
Racial Language: Dwarven.
Ages: 20-100

Elves:
Elves get +1 Int.
Elves are medium sized. This size has no effect.
Elves are immune to sleep effects.
Elves are always proficient in bows and longswords (this does not extend to other martial weapons).
Elves get a +2 racial bonus to Perception.
Elves move 40 feet per round.
Racial Language: Elven.
Ages: 25-300

Halflings:
Halflings get +1 Agi.
Halflings are small. As a result they get a +1 size bonus to armor class and attack rolls, a +4 size bonus to Stealth checks, and a -1 size penalty to Strength.
Halflings get a +1 racial bonus to all saving throws.
Halflings move 30 feet per round.
Racial Language: Halfling.
Ages: 15-85

Gnome:
Gnomes get +1 Cha.
Gnomes are small. As a result they get a +1 size bonus to armor class and attack rolls, a +4 size bonus to Stealth checks, and a -1 size penalty to Strength.
Gnomes can create the effect of the spell Detect Magic as often as they see fit.
Gnomes move 20 feet per round.
Racial Language: Gnomish.
Ages: 15-85

Orcs:
Orcs get +1 Str.
Orcs are large. As a result they get a -1 size penalty to armor class and attack rolls, a -4 size penalty to Stealth checks, and a +1 size bonus to Strength.
Orcs can see in the dark up to 60 feet away. This sight is black and white only.
Orcs are always proficient in leather armor (this does not extend to other light armor).
Orcs move 30 feet per round.
Racial Language: Orcish.
Ages: 25-85

Trolls:
Trolls get +1 Con.
Trolls are large. As a result they get a -1 size penalty to armor class and attack rolls, a -4 size penalty to Stealth checks, and a +1 size bonus to Strength.
Trolls get an additional hit point at each level.
Trolls move 40 feet per round.
Racial Language: Trollish.
Ages: 15-150

Goblins:
Goblins get +1 Dex.
Goblins are medium sized. This size has no effect.
Goblins get a +2 racial bonus to Stealth.
Goblins get a +2 dodge bonus to their armor class.
Goblins move 30 feet per round.
Racial Language: Goblin.
Ages: 15-90

Kobolds:
Kobolds get +1 Cha.
Kobolds are small. As a result they get a +1 size bonus to armor class and attack rolls, a +4 size bonus to Stealth checks, and a -1 size penalty to Strength.
Kobolds get an additional point of Mental Prowess at first level.
Kobolds move 20 feet per round.
Racial Language: Draconic.
Ages: 12-80