The contents of this
page are Product Identity, under the Open Game Licence.
is a basic setting provided for GM's who don't want to write their own.
The details provided are a bare minimum, to allow the GM greater
freedom in their stories.
--Iggance (Tundra, controlled by Orcs, Capital: Ucsia, Queen: Ericka
--Treoltia (Plains, controlled by Halflings, Capital: Edettea, King:
Gustave [Chaotic Good])
--Thulwia (Forest/Plains, controlled by Goblins, Capital: Ratamway,
King: D'Arcy [Chaotic Neutral])
--Omvia (Forest, controlled by Elves, Capital: Elwatha, King: Vince
--Xanno (Forest/Island, controlled by Trolls, Capital: Xawasa, King:
--Ondoland (Tundra/Plains, controlled by Humans, Capital: Orzia, Queen:
Elaine [Chaotic Good])
--Olca (Mountains, controlled by Dwarves, Capital: Umblea, King:
Benjamin [Lawful Neutral])
--Inozmaway (Plains, controlled by Gnomes, Capital: Stardia, Queen:
Astrid [Neutral Good])
--Errigland (Forest, controlled by Goblins, Capital: Ublea, King:
--Ichea (Forest, controlled by Elves, Capital: Aplea, Queen: Susan
--Eja (Mountains, controlled by Dwarves, Capital: Aknany, King:
Beaumont [Lawful Good])
--Ordrany (Mountains, controlled by Halflings, Capital: Igrany, Queen:
Wilhemina [Neutral Good])
--Ozlance (Forest, controlled by Orcs, Capital: Obria, King: Frost
--Ilgaflany (Forest, controlled by Gnomes, Capital: Crasmea, Queen:
--Trialand (Plains/Tundra, controlled by Humans, Capital: Ova, King:
Winter [Chaotic Evil])
Darkness is a large tunnel network underneath southern Olca and
Ondoland and northern Inozmaway. These tunnels are the homeland of the
Kobolds. This underground kingdom is ruled by Queen Lelise (Neutral).
moon of Mytheye (known as the Mirror) is, surprisingly enough,
habitable. It has a thinner atmosphere (1d6 damage per hour of
strenuous effort due to low oxygen, DC 10 Fort save negates) and lower
gravity (+10 to Parkour checks made to jump), but it does have water
and plant life. Some races have made small outposts on the Mirror; each
of these outposts has a portal to Mytheye.
--Zatcha (controlled by Trolls, portal to Xawasa)
--Oncledif (controlled by Gnomes, portal to Stardia)
Mytheye, there are no alignment planes. Instead, when a creature dies,
its soul is sent to its afterlife plane (souls in a plane are known as
"patrons"). Your afterlife plane is based on your actions in life. All
afterlife planes are infinitely large; however, it takes almost no time
to move from one place on a plane to another place on the same plane.
Patrons do not need to eat, sleep, drink or breathe, but can do all
these things if they wish.
Each afterlife plane is populated
with, in addition to patrons, planars of that plane, at least 1
god/goddess and divine avatars of that god/goddess.
Special Note: Divine casters go to the afterlife plane where their god/goddess lives.
afterlife plane for those who seek battle and war; the Battlefield
contains endless battle. The Battlefield is divided into three areas;
the field of honor, the feast hall and the armory.
The field of honor is a battlefield on which anyone can fight for honor and glory.
feast hall contains an endless amount of food and drink. If a patron
dies anywhere on the plane, they respawn in the feast hall.
the armory, there is an endless amount of mundane weapons and armor
free for the taking by any patron. If a patron who has taken from the
armory dies, the items taken vanish. If a non-patron tries to take an
item from the armory, the item vanishes.
afterlife plane for those who seek knowledge; the Library contains an
endlessly sprawling maze of bookshelves. Contained on these shelves are
several copies of almost every book ever written. However, these books
are not arranged in any pattern, scattered at random.
around the library are reading rooms. These rooms contain chairs to
read in. In addition, each reading room contains endless food, drink,
ink, quills and blank books. If a patron dies anywhere on the plane,
they respawn in the last reading room they were in.
afterlife plane for thieves and scoundrels; the Fortress is their
ultimate test. The Fortress contains endless amounts of treasure behind
various defenses (as treasure is taken, more appears other places in
the Fortress); the more defenses protecting treasure, the more treasure
there is. These defenses include traps, puzzles and construct guards.
It is said that hidden somewhere deep inside the Fortress is the
Infinite Vault which contains infinite treasure within itself. Treasure
taken from inside the Fortress can not be taken off the plane.
the actual fortress which give the plane its name, there is the Den;
the Den is a place for patrons to rest and eat/drink between trips into
the fortress. Within the Den, there is an endless amount of food,
drink, thieving equipment and daggers. If a non-patron tries to take
equipment/daggers from the den, the item vanishes. If a patron who has
taken equipment from the armory dies, the items taken vanish. The Den
also contains a vault for each patron to store their loot. If a patron
dies anywhere on the plane, they respawn in the den.
afterlife plane for... those who "chose" it. Endless caves of fire,
lava and stone. There are two types of patrons in the Pit; masters and
clients. Clients are those who sold their soul for power in life; they
are tortured here for all eternity. Masters are those divine casters
whose god resides in the Pit; they can do anything they like and help
torture the clients. Located in the Pit, masters can find bars with
endless amounts of food and drink. If a patron dies anywhere on the
plane, they respawn right where they died in 1d4 minutes.
Clients can not be brought back from the dead without the direct
intervention of a god/goddess. Masters have no such restriction.
afterlife plane for those who don't fit into any other afterlife plane;
the Inn is an endlessly large inn. The front room of the inn contains
an endless amount of food and drink, along with endless fireplaces to
sit by. In addition, there are the Halls, which contain an endless
number of rooms to sleep in. If a patron dies anywhere on the plane,
they respawn in the front room of the inn.
The major gods/goddesses of Mytheye are as follows:
Redan, the Creator (alignment: unknown, plane: Inn).
Letine, the Omniscient (alignment: lawful neutral; plane: Library).
Barr, the Warlord (alignment: neutral; plane: Battlefield).
Sawaloo, the Shadows (alignment: chaotic neutral; plane: Fortress).
Zebrac, the Corruptor (alignment: neutral evil; plane: Pit).
Hanna, the Kind (alignment: neutral good; plane: Inn).
This is not a complete list. There are a wide range of minor gods and