Some abilities are
not tied to your race, class, or skills—things like particularly quick
reflexes that allow you to react to danger more swiftly, the training
to deliver powerful strikes with melee weapons, or the knack for
deflecting arrows fired at you. These abilities are represented as
A character gets one feat at first level; humans get an
additional feat at first level. Characters earn an additional feat at
odd numbered level.
feats have prerequisites. Your character must have the indicated
ability score, class feature, feat, skill, base attack bonus, prowess,
or other quality designated in order to select or use that feat. A
character can gain a feat at the same level at which he gains the
A character can't use a feat if he loses a
prerequisite, but they do not lose the feat itself. If, at a later
time, they regain the lost prerequisite, they immediately regain full
use of the feat that prerequisite enables.
When checking prerequisites, a character can not count temporary
bonuses, such as spells or magic items.
Here is the format for feat descriptions.
Feat Name: The name of the feat.
Feat Type: Many feats are listed with "Combat"; these are
A minimum ability score, another feat or feats, a minimum base attack
bonus, a minimum number of ranks in one or more skills, a minimum
prowess score or a class level that a character must have in order to
acquire this feat. This entry is absent if a feat has no prerequisite.
A feat may have more than one prerequisite.
Benefit: What the feat
enables the character ("you" in the feat description) to do. If a
character has the same feat more than once, its benefits do not stack
unless indicated otherwise in the description. In general, having a
feat twice is the same as having it once.
Special: Additional facts about the feat that may be helpful when you
decide whether to acquire the feat.
Quickwitted, Deflect Arrows, Spring Attack, Toughness, Cleave, Awesome Strike,
Thickskinned, Endurance, Diehard, Balanced Attack, Pinpoint Shot, Rapid
Shot, Harrying Archer, Weapon Focus, Weapon Mastery, Armor Focus,
Combat Flow, Combat Reflexes, Style Mastery, Unarmed Battle, Adaptive
Style, Interceptor, Thaumaturgic Strike.
Skill Focus, Well Studied, Personable, Sneaky, Skill Swap, Skill
Shift, Improved Sneak Attack, Armor Training, Weapon Training, Shield
Training, Quick Switch, Arcana Crafting, Soul Crafting, Leadership,
Second Chance, Spell Retention, Extra Spell, Turn Undead, Brief Prayer,
Familiar, Energy Mastery, Esoteric Spell, False Arcana, Divine Pledge,
Parlor Magic, Always Prepared.