Creating a character in FanAdv is a rather simple process. To create a
character, you need to follow these steps:
isn't really a step in making a character, but it is important. You
need to know what character you want to make. A basic idea will help
guide you through the remaining steps. At this point, you should also
select your alignment.
1: Ability Scores
The first step in
making a character is to determine their ability scores. There three
ways do this and you may choose any of them (some GM's may require one
of them or even make up their own method). You can roll your scores,
use an array or buy them. These methods are detailed below:
Roll: Roll 1d6-1d4 6 times. The 6 results are your ability scores.
Array: Your ability scores are -1, 0, 1, 1, 2 and 3.
Buy: Choose your scores so the total is 6. No score may be higher than
4 or lower than -1.
Once you have your 6 scores, you may assign them to the six abilities
in any order you see fit.
The second step is to choose your race. Races can be found here.
third step is to choose your class. Your character's class is their
basic skill set and training. Starting characters start with one level
in a single class. Classes can be found here.
4: Skills and Feats
fourth step is to choose your skills and feats. Skills are obtained by
buying skill ranks with skill points; your skill points are obtained
from your class. Meanwhile feats are obtained by gaining levels; most
starting characters start with one feat. Skills can be found here; feats can be found here.
The fifth step is
to buy their starting gear. Starting first level characters have 150
gold pieces to spend on their starting equipment. Higher level
characters have more money to spend. Gear can be found here;
higher level characters should also look at magic items here.
final step is to do some math. You will need to figure out starting hit
points (hp), Armor Class (AC), saving throws, initiative modifier,
Prowess scores and attack values. All of these numbers are determined
by the decisions made in previous steps.
level up by obtaining XP. XP is earned by beating challenges. The most
common challenge is a foe in your way; however, there are many other
challenges to face. Some examples include:
-A foe in your path (beaten by fighting it or bypassing it in some way).
-A trap (beaten by disarming it or bypassing it in some other way).
-A puzzle (beaten by solving it).
challenges have a challenge rating (CR). The CR of a challenge is the
level at which a single character is expected to beat it roughly half
A character is a challenge with a challenge rating equal to their
level. An increase of 2 CR is a doubling in power.
XP earned from beating a challenge is based on the CR of that
challenge, as shown on the following chart. Each member of the party
gets the full XP listed.
XP earned by CR:
parties are more powerful, while smaller ones are weaker. To account
for this, adjust XP awards based on the size of the party as follows:
2 PC's: Assign XP as if the CR was 2 points higher.
3 PC's: Assign XP as if the CR was 1 point higher.
4-5 PC's: Assign XP normally.
6-7 PC's: Assign XP as if the CR was 1 point lower.
8 PC's: Assign XP as if the CR was 2 points lower.
XP required for each level:
By reaching certain XP thresholds, a character levels up. Those
thresholds are as follows:
When reaching one of these thresholds, the character gains 1 level and
loses all XP.
To gain a level, follow the following steps in order:
Step 1: Choose what class you are taking a level in.
Step 2: Spend your skill points for that level.
Step 3: Note the increase in hit points, saves and prowess.
Step 4: Note down your new class features, if any.
Step 5: If the new level is an odd number, choose your new feat.
Step 5.5: If your class gives you a bonus feat, choose it as well.
Step 6: If the new level is a multiple of 4, choose an ability score to
increase by 1.
you wish to make a character who starts at a higher level, create them
as a first level character and then follow these steps to increase them
to the desired level.
Wealth by Level:
As a character gains levels, they are expected to grow wealthier. These
values are a guideline for how much wealth a player character of any
given level should have (NPC's tend to have between 50% and 75% of
these amounts). If a character is being made at a higher level, they
should start with the wealth listed with that level.
|| 150 gp
|| 650 gp
|| 1100 gp
|| 2200 gp
|| 4400 gp
|| 8800 gp
|| 12000 gp
|| 19000 gp
|| 30000 gp
|| 37000 gp
|| 43000 gp
|| 52000 gp
|| 64000 gp
|| 82000 gp
|| 100000 gp
|| 110000 gp