Your character's class represents the training and study they underwent
to learn their craft and the skills and abilities that training
provides them.
Each class is made up two basic parts: the Table and the Features.
The table of a class contains its basic stats and has an ordered list
of the features of the class. The features are the more complex
abilities of the class that set it apart from other classes.
The table contains the following information:
Atk: the base attack bonus for that class.
Fort: the base Fortitude save for that class.
Ref: the base Reflex save for that class.
Will: the base Will save for that class.
Phys: the Physical Prowess for that class.
Ment: the Mental Prowess for that class.
Features come in several basic types:
Extraordinary Abilities (Ex): Extraordinary abilities are nonmagical,
though they may break the laws of physics. They are not something that
just anyone can do or even learn to do without extensive training.
Spell-Like Abilities (Sp): Spell-like abilities mimic a spell. Usually,
a spell-like ability works just like the spell of that name. They can
be dispelled just like the spell they copy; and using one provokes an
attack of opportunity and a Fort save to keep it if disrupted.
Supernatural Abilities (Su): Supernatural abilities are magical to some
degree and so stop working in an antimagic field. However, they do not
provoke attacks of opportunity and can not be dispelled.
Hit Points: 4
Skill Points: 2
Skills: Anthropology (Int), Craft (Int), Medicine (Wis), Perception
(Wis). In addition, the commoner may choose one additional skill to be
a class skill.
This class is not intended for player characters. Instead, it is
intended for unimportant NPC characters, for simple creation of such
characters. Levels in commoner do not fully count for increasing CR.
Instead, count only odd numbered commoner levels when calculating the
CR of commoners.
Weapon and Armor
Proficiency:
Commoners are proficient with all simple weapons, but not with any type
of armor or shield.
Multiclass Characters:
A
character may add new classes as he or she progresses in level, thus
becoming a multiclass character. The class abilities from a character’s
different classes combine to determine a multiclass character’s overall
abilities. Multiclassing improves a character’s versatility at the
expense of focus.
Class And Level
Features:
As a general rule, the abilities of a multiclass character are the sum
of the abilities of each of the character’s classes.
Level:
"Character
level" is a character’s total number of levels. It is used to determine
when feats and ability score boosts are gained.
"Class level" is
a character’s level in a particular class. For a character whose levels
are all in the same class, character level and class level are the same.
Hit Points:
A character gains hit points from each class as their class level increases, adding the new hit points to the previous total.
Skills and Skill Points:
A
character gains skill points from each class as their class level
increases. If a skill is a class skill for any of a character's
classes, it is a class skill for that character.
Base Attack
Bonus:
Add
the base attack bonuses acquired for each class to get the character’s
base attack bonus. A resulting value of +6 or higher provides the
character with multiple attacks.
Saving Throws:
Add the base save bonuses for each class together.
Class Features:
A multiclass character gets all the class features of all his or her
classes.
Feats:
A multiclass character gains feats based on character levels,
regardless of individual class level.
Ability Increases:
A multiclass character gains ability score increases based on character
level, regardless of individual class level.
Spells:
The
character gains spells from all of his or her spellcasting classes and
keeps a separate spell list and known spells list for each class. If a
spell’s effect is based on the class level of the caster, the player
must keep track of which classes spell list the character is casting
the spell from.
Combination Classes:
If
a character has at least 2 levels in two different classes, they can
start combining the classes. To do this, you need to take the feat
Combine Classes:
Combine Classes:
Prerequisites: 2 levels in two different classes. Benefit:
Choose two classes in which you have at least 2 levels. You combine the
two classes; you can take combination levels in those two classes. Special:
If the level you took Combine Classes on was a level in one of the two
classes you combined, that level is a combination level.
Once
you have the feat Combine Classes, you can take combination levels.
When you take a combination level in a class, you get all the class
features for your new level plus the feature Combined Power:
Combined Power:
Every
time you take a combination level, you gain class features (including
spellcasting ability) and an increase in effective class level as if
you had
also gained a level in the other class in the combination. You do not,
however, gain the benefit of your previous class’s hit points, attack
progression, skill points, saving throws or prowess.