Classes:


Your character's class represents the training and study they underwent to learn their craft and the skills and abilities that training provides them.

Each class is made up two basic parts: the Table and the Features.

The table of a class contains its basic stats and has an ordered list of the features of the class. The features are the more complex abilities of the class that set it apart from other classes.

The table contains the following information:
Atk: the base attack bonus for that class.
Fort: the base Fortitude save for that class.
Ref: the base Reflex save for that class.
Will: the base Will save for that class.
Phys: the Physical Prowess for that class.
Ment: the Mental Prowess for that class.

Features come in several basic types:

Extraordinary Abilities (Ex): Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training.

Spell-Like Abilities (Sp): Spell-like abilities mimic a spell. Usually, a spell-like ability works just like the spell of that name. They can be dispelled just like the spell they copy; and using one provokes an attack of opportunity and a Fort save to keep it if disrupted.

Supernatural Abilities (Su): Supernatural abilities are magical to some degree and so stop working in an antimagic field. However, they do not provoke attacks of opportunity and can not be dispelled.

Basic Classes List: Fighter, Rogue, Barbarian, Expert, Wizard, Priest, Commoner.

Extra Classes List: Monk, Cleric, Sorcerer.
                    

Level Atk Fort Ref Will Pro Ment
-1 +0 +0 +0 +0 0 0
-2 +1 +0 +0 +0 1 1
-3 +1 +1 +1 +1 1 1
-4 +2 +1 +1 +1 2 2
-5 +2 +1 +1 +1 2 2
-6 +3 +2 +2 +2 3 3
-7 +3 +2 +2 +2 3 3
-8 +4 +2 +2 +2 4 4
-9 +4 +3 +3 +3 4 4
10 +5 +3 +3 +3 5 5
11 +5 +3 +3 +3 5 5
12 +6 +4 +4 +4 6 6
13 +6 +4 +4 +4 6 6
14 +7 +4 +4 +4 7 7
15 +7 +5 +5 +5 7 7
16 +8 +5 +5 +5 8 8
17 +8 +5 +5 +5 8 8
18 +9 +6 +6 +6 9 9
19 +9 +6 +6 +6 9 9
20 +10 +6 +6 +6 10 10

Hit Points: 4
Skill Points: 2
Skills: Anthropology (Int), Craft (Int), Medicine (Wis), Perception (Wis). In addition, the commoner may choose one additional skill to be a class skill.

This class is not intended for player characters. Instead, it is intended for unimportant NPC characters, for simple creation of such characters. Levels in commoner do not fully count for increasing CR. Instead, count only odd numbered commoner levels when calculating the CR of commoners.

Weapon and Armor Proficiency:


Commoners are proficient with all simple weapons, but not with any type of armor or shield.


Multiclass Characters:


A character may add new classes as he or she progresses in level, thus becoming a multiclass character. The class abilities from a character’s different classes combine to determine a multiclass character’s overall abilities. Multiclassing improves a character’s versatility at the expense of focus.

Class And Level Features:


As a general rule, the abilities of a multiclass character are the sum of the abilities of each of the character’s classes.

Level:


"Character level" is a character’s total number of levels. It is used to determine when feats and ability score boosts are gained.

"Class level" is a character’s level in a particular class. For a character whose levels are all in the same class, character level and class level are the same.

Hit Points:


A character gains hit points from each class as their class level increases, adding the new hit points to the previous total.

Skills and Skill Points:


A character gains skill points from each class as their class level increases. If a skill is a class skill for any of a character's classes, it is a class skill for that character.

Base Attack Bonus:


Add the base attack bonuses acquired for each class to get the character’s base attack bonus. A resulting value of +6 or higher provides the character with multiple attacks.

Saving Throws:


Add the base save bonuses for each class together.

Class Features:


A multiclass character gets all the class features of all his or her classes.

Feats:


A multiclass character gains feats based on character levels, regardless of individual class level.

Ability Increases:


A multiclass character gains ability score increases based on character level, regardless of individual class level.

Spells:


The character gains spells from all of his or her spellcasting classes and keeps a separate spell list and known spells list for each class. If a spell’s effect is based on the class level of the caster, the player must keep track of which classes spell list the character is casting the spell from.


Combination Classes:


If a character has at least 2 levels in two different classes, they can start combining the classes. To do this, you need to take the feat Combine Classes:

Combine Classes:


Prerequisites: 2 levels in two different classes.
Benefit: Choose two classes in which you have at least 2 levels. You combine the two classes; you can take combination levels in those two classes.
Special: If the level you took Combine Classes on was a level in one of the two classes you combined, that level is a combination level.

Once you have the feat Combine Classes, you can take combination levels. When you take a combination level in a class, you get all the class features for your new level plus the feature Combined Power:

Combined Power:


Every time you take a combination level, you gain class features (including spellcasting ability) and an increase in effective class level as if you had also gained a level in the other class in the combination. You do not, however, gain the benefit of your previous class’s hit points, attack progression, skill points, saving throws or prowess.