Barbarian:
Level Atk Fort Ref Will Phys Ment Features
-1 +1 +0 +0 +0 1 0 Rage 1/day
-2 +2 +1 +0 +0 2 1 Fast Movement
-3 +3 +1 +1 +1 3 1 Mass Fright, Fear No Man
-4 +4 +2 +1 +1 4 2 Rage 2/day
-5 +5 +2 +1 +1 5 2 Damage reduction 1
-6 +6 +3 +2 +2 6 3
-7 +7 +3 +2 +2 7 3 Rage 3/day
-8 +8 +4 +2 +2 8 4 Damage reduction 3
-9 +9 +4 +3 +3 9 4
10 +10 +5 +3 +3 10 5 Rage 4/day
11 +11 +5 +3 +3 11 5 Damage reduction 5
12 +12 +6 +4 +4 12 6 Fast Movement
13 +13 +6 +4 +4 13 6 Rage 5/day
14 +14 +7 +4 +4 14 7 Damage reduction 7
15 +15 +7 +5 +5 15 7
16 +16 +8 +5 +5 16 8 Rage 6/day
17 +17 +8 +5 +5 17 8 Damage reduction 9
18 +18 +9 +6 +6 18 9
19 +19 +9 +6 +6 19 9 Rage 7/day
20 +20 +10 +6 +6 20 10 Damage reduction 11

Hit Points: 12
Skill Points: 3
Skills: Craft (Int), Intimidate (Cha), Nature (Int), Parkour (Dex), Perception (Wis).

Weapon and Armor Proficiency:


A barbarian is proficient with all simple and martial weapons, light and medium armor, and shields.

Rage (Ex):


The barbarian is capable of flying into a rage. By doing so, they get a +2 bonus to Strength and Constitution. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when their Constitution score drops back to normal. When ending a rage, if the loss of hit points from this would kill the barbarian, they instead have -9 hitpoints and are automatically stabilized.

While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills except for Intimidate, nor may they cast any spells. The rage lasts for a number of rounds equal to the character’s (newly improved) Constitution score. A barbarian may prematurely end their rage.

A barbarian can fly into a rage only once per encounter. At 1st level, they can use their rage ability once per day. At 4th level and every three levels thereafter, they can use it one additional time per day (to a maximum of seven times per day at 19th level). Entering a rage takes no time itself, but a barbarian can do it only during their action, not in response to someone else’s action.

Fast Movement (Ex):


Barbarians are very fleet of foot. Starting at second level, their land speed is increased by 10 feet per round. At twelfth level, this increases to 20 feet per round.

Mass Fright (Ex):


At level 3, barbarians get the skill trick Mass Fright for free.

Fear No Man (Ex):


Starting at level 3, barbarians are immune to fear.

Damage Reduction (Ex):


At 5th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time they are dealt damage. At 7th level, and every three barbarian levels thereafter, this damage reduction rises by 2 points. Damage reduction can reduce damage to 0 but not below 0.